Splash Art

Skills

BASIC ATTACK
Exchange Current

Exchange Current

Rank 12

BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

BATK SEQ 1 Multiplier52%
BATK SEQ 2 Multiplier63%
BATK SEQ 3 Multiplier77%
BATK SEQ 4 Multiplier115%
Finisher ATK Multiplier900%
Dive ATK Multiplier180%
BATTLE SKILL
Specified Research Subject

Specified Research Subject

Rank 12

SKILL DESCRIPTION: Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

SP Cost100
DMG Multiplier200%
Duration (s)60
Electric Susceptibility14%
Heat Susceptibility14%
COMBO SKILL
EMP Test Site

EMP Test Site

Rank 12

COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction.
SKILL DESCRIPTION:
Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

Cooldown24
DMG Multiplier340%
Stagger10
ULTIMATE
Overclocked Moment

Overclocked Moment

Rank 12

SKILL DESCRIPTION: Applies temporary Electric Amp and Heat Amp to the entire team.

Ultimate Energy Cost100
Electric Amp28%
Heat Amp28%
Duration (s)12

Potential

P1
Arts Talent Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.
P2
Improved Automation Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.
P3
Applied Originium Theory Defeating an enemy while Focus is active returns 15 SP.
P4
Granny's Reminder Intellect +10, Max HP +10%.
P5
High Specs Tech Tester Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 6%.

Talents

ELITE 1
Elite 1
Keen Mind: Operator Intelligence +10.
Improviser: When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.
Outfitting: Activate this to let the operator equip blue quality gear.
Experimental Arts Unit: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
ELITE 2
Elite 2
Keen Mind: Operator Intelligence +15.
Improviser: When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Subconscious Act: Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].
Outfitting: Activate this to let the operator equip purple quality gear.
Expert Grower: Assign to Growth Chamber to slow Mood Drop of all Operators in it by 10%
ELITE 3
Elite 3
Keen Mind: Operator Intelligence +15.
Subconscious Act: Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].
Outfitting: Activate this to let the operator equip gold quality gear.
Experimental Arts Unit: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
ELITE 4
Elite 4
Keen Mind: Operator Intelligence +20.
Expert Grower: Assign to Growth Chamber to slow Mood Drop of all Operators in it by 14%