Splash Art

Profile

"A mission for me? Good. I happen to be seeking field-testing opportunities for modified orbiters."

A member of Operations Team Z7 in Endfield, Antal works as a supporter and an Originium technology consultant. He is clever and quick on the uptake, but not the best at reading people. More than once he has dropped comments so out of place they leave the rest of the team groaning. Even so, his talent for Originium Arts is remarkable, though he himself seems hardly aware of it. Influenced by his grandmother, Antal has little concern for conventional success and pours all his focus into whatever fascinates him. Be it an Originium device he has never seen before or a dry joke that leaves him marveling, this young Savra won't rest for days until he feels he has unraveled its secrets.

"Curiously, your presence greatly amplifies my eagerness to share my vast knowledge."

Skills

BASIC ATTACK
Exchange Current

Exchange Current

Rank 12

BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

BATK SEQ 1 Multiplier52%
BATK SEQ 2 Multiplier63%
BATK SEQ 3 Multiplier77%
BATK SEQ 4 Multiplier115%
Finisher ATK Multiplier900%
Dive ATK Multiplier180%
BATTLE SKILL
Specified Research Subject

Specified Research Subject

Rank 12

SKILL DESCRIPTION: Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

SP Cost100
DMG Multiplier200%
Duration (s)60
Electric Susceptibility14%
Heat Susceptibility14%
COMBO SKILL
EMP Test Site

EMP Test Site

Rank 12

COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction.
SKILL DESCRIPTION:
Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

Cooldown24
DMG Multiplier340%
Stagger10
ULTIMATE
Overclocked Moment

Overclocked Moment

Rank 12

SKILL DESCRIPTION: Applies temporary Electric Amp and Heat Amp to the entire team.

Ultimate Energy Cost100
Electric Amp28%
Heat Amp28%
Duration (s)12

Potential

P1
Arts Talent Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.
P2
Improved Automation Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.
P3
Applied Originium Theory Defeating an enemy while Focus is active returns 15 SP.
P4
Granny's Reminder Intellect +10, Max HP +10%.
P5
High Specs Tech Tester Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 6%.

Talents

ELITE 1
Elite 1
Keen Mind: Operator Intelligence +10.
Improviser: When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.
Outfitting: Activate this to let the operator equip blue quality gear.
Experimental Arts Unit: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
ELITE 2
Elite 2
Keen Mind: Operator Intelligence +15.
Improviser: When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Subconscious Act: Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].
Outfitting: Activate this to let the operator equip purple quality gear.
Expert Grower: Assign to Growth Chamber to slow Mood Drop of all Operators in it by 10%
ELITE 3
Elite 3
Keen Mind: Operator Intelligence +15.
Subconscious Act: Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].
Outfitting: Activate this to let the operator equip gold quality gear.
Experimental Arts Unit: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
ELITE 4
Elite 4
Keen Mind: Operator Intelligence +20.
Expert Grower: Assign to Growth Chamber to slow Mood Drop of all Operators in it by 14%