
Profile
Catcher serves on Operations Team Z7 in Endfield, responsible for cover and logistical support. Backed by full military training, he draws on his extensive knowledge to guide his teammates through critical moments. Born into a military family within the Talos-II General Chamber of Commerce, he was raised with the love of devoted parents and older siblings. The pain and sickness caused by a childhood accident never brought him down. Instead, they shaped him into the steadfast warrior he is today. Catcher may be the youngest on the team, but his maturity far surpasses that of his peers. He can work seamlessly with everyone, readily cover when a teammate struggles, and even prepare a camp meal tailored to everyone's needs. With him around, the team always feels safe and at ease.
"I have recently reviewed everyone's suggestions and improved my wildlands stew recipe... Feel free to give it a taste if you're curious, Endmin."
Skills
Basic Tactics
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
DIVE ATTACK: Basic Attack Performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Rigid Interdiction
SKILL DESCRIPTION: Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is active, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerable to the attacking enemy.
Timely Suppression
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
SKILL DESCRIPTION: A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
Textbook Assault
SKILL DESCRIPTION: Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive
Physical DMG and applies Knock Down to all enemies within the area of effect.
Potential
Talents




