Splash Art

Skills

BASIC ATTACK
Arcane Staff: Beam Cohesion Arts

Arcane Staff: Beam Cohesion Arts

Rank 12

BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.

BATK SEQ 1 Multiplier68%
BATK SEQ 2 Multiplier81%
BATK SEQ 3 Multiplier91%
BATK SEQ 4 Multiplier112%
Finisher ATK Multiplier900%
Dive ATK Multiplier180%
BATTLE SKILL
Arcane Staff: Gravity Mode

Arcane Staff: Gravity Mode

Rank 12

SKILL DESCRIPTION: Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.

SP Cost100
Gravity Pull DMG Multiplier219%
Explosion DMG Multiplier130%
Explosion Stagger10
COMBO SKILL
Arcane Staff: Matrix Displacement

Arcane Staff: Matrix Displacement

Rank 12

COMBO TRIGGER: When an Arts Reaction is applied to an enemy.
SKILL DESCRIPTION:
A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.

Cooldown19
DMG Multiplier315%
Stagger5
ULTIMATE
Arcane Staff: Gravity Field

Arcane Staff: Gravity Field

Rank 12

SKILL DESCRIPTION: Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerable stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.

Ultimate Energy Cost90
DMG Multiplier750%
Stagger20
Field Duration (s)5
Slow Effect80%
Base Arts Susceptibility30%
Arts Susceptibility Increase per Vulnerable Stack3%

Potential

P1
Above the Clouds Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
P2
Wind Walker Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, each stack of Vulnerable multiplies the effect of Arts Susceptibility. When calculating, the target is treated as having 1 additional stack of Vulnerable (maximum 4 stacks).
P3
Quick, Gentle Steps Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
P4
Dances with Clouds Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
P5
Special Mail Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.

Talents

ELITE 1
Elite 1
Stalwart: Operator Will +10.
Messenger's Song: When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +4%.
Outfitting: Activate this to let the operator equip blue quality gear.
Messengerial Processing: Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 10%
ELITE 2
Elite 2
Stalwart: Operator Will +15.
Messenger's Song: When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.
Late Reply: Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [72 + Intellect×0.60] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.
Outfitting: Activate this to let the operator equip purple quality gear.
Messengerial Arms Mastery: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
ELITE 3
Elite 3
Stalwart: Operator Will +15.
Late Reply: Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.
Outfitting: Activate this to let the operator equip gold quality gear.
Messengerial Processing: Assign to Manufacturing Cabin to slow Mood drop of all operators in it by 14%
ELITE 4
Elite 4
Stalwart: Operator Will +20.
Messengerial Arms Mastery: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%